Media Summary: Description In this video I am explaining In this video I look at how the "traditional OLC" method of Fog has been re-enabled on top of textures. Performance cost is minimal despite calculating colors per pixel rather than per ...
3d Ray Casting Engine 4 - Detailed Analysis & Overview
Description In this video I am explaining In this video I look at how the "traditional OLC" method of Fog has been re-enabled on top of textures. Performance cost is minimal despite calculating colors per pixel rather than per ... I'm happy to share my raycaster video with you! I hope you learn something, or find it interesting and stay tuned