Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Hello! Thank you for watching this video! In this video I tell a story about creating my first
C Opengl Game Engine Dev - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Hello! Thank you for watching this video! In this video I tell a story about creating my first About a year ago I started making a hobby project in java. I wanted to make a next time its 5 months PATREON: TWITTER: DOOM RENDERER CODE: ... Just a small walk inside my procedurally generated
See the code on GitHub: NOTES: * The water and lava textures are from the now ... C++ OpenGL Game Engine Scene States + New scene panel UI