Media Summary: In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... Broadcasted live on Twitch -- Watch live at My third devlog; I started my journey in OpenGL C++
Game Engine Programming 041 1 - Detailed Analysis & Overview
In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... Broadcasted live on Twitch -- Watch live at My third devlog; I started my journey in OpenGL C++ We start making a new, better animation file format for the new Game Engine Programming: Animation Playback (part 1) 3D like you've never seen it before! PATREON: TWITTER: CODE: ...
Hello! Thank you for watching this video! In this video I tell a story about creating my first We design and implement a package format suitable for large programs with lots of data. Uh haha that didn't work there's a problem with working on a Now that we're able to render objects, we're a few steps away from making the scenes in our In this video, I take a step back and discuss where we are with the project, as well as some upcoming changes to the series.