Media Summary: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... "Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a ...
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I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... "Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a ... Purchase Gunforged on Steam! Learn Godot with my Udemy courses! Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... zig zig zig zig zig zig zig TWITTER: GITHUB: EDITOR: neovim CONFIGS: ...
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