Media Summary: this was a fun challenge and I've learned all sorts of things throughout this last week. using that thinkpad was also quite fun, ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
Making Games In Open Gl - Detailed Analysis & Overview
this was a fun challenge and I've learned all sorts of things throughout this last week. using that thinkpad was also quite fun, ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... Hello! Thank you for watching this video! In this video I tell a story about I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...