Media Summary: This is a breakdown of a project I did some time ago. A fully Creating buildings in games can be challenging but it's a key part of environment art. From hand-placing modular assets to using ... I've been working on a prototype for the NPC spawn and schedule system and this is what I came up with. It is fully functional as ...
Procedural City Generator - Detailed Analysis & Overview
This is a breakdown of a project I did some time ago. A fully Creating buildings in games can be challenging but it's a key part of environment art. From hand-placing modular assets to using ... I've been working on a prototype for the NPC spawn and schedule system and this is what I came up with. It is fully functional as ... Check out the last devlogs if you haven't had a chance to see them: I've been asked a lot about the geometry of my