Media Summary: Adobe's Doug Winnie further explores the usefulness of customized classes in object-oriented programming in Flash Professional ... Doug creates a virtual-dice game to incorporate basic game behaviors using In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to

Actionscript 1 1 Generate Random - Detailed Analysis & Overview

Adobe's Doug Winnie further explores the usefulness of customized classes in object-oriented programming in Flash Professional ... Doug creates a virtual-dice game to incorporate basic game behaviors using In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ... Building on the skills covered in his continuing lesson on object-oriented programming in Flash Professional, Adobe's Doug ... In almost every game you design, you will have to know how to

Adobe Group Product Manager of Web Segment Tools and Workflow Doug Winnie reviews how Flash calculates math based on a ... Adobe's Doug Winnie continues to cover best practices for accessing data in object-oriented programming. In this video, he uses ... Adobe's Doug Winnie examines a method for dynamically

Photo Gallery

ActionScript 1:1 -  Generate Random Numbers with Math Functions (ep 26)
ActionScript 1:1 - Incorporate Random Chance in your Animations (ep 29)
ActionScript 1:1 with Doug Winnie - Working with Attributes in Custom Classes (episode 53)
ActionScript 1:1 with Doug Winnie - Working with Custom Classes (episode 48)
Create Random Numbers in Flash - Generating Random Vector Graphics Colors
ActionScript 1:1 - Extending Loops in ActionScript (episode 31)
ActionScript 1:1 - Animation Basics (episode 27)
ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)
ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)
AS3 Random Number Generator Code - ActionScript 3.0 Tutorial
ActionScript 1:1 with Doug Winnie - Adding Advanced Behavior to Custom Classes (episode 50)
Introducing The Random Method
Sponsored
Sponsored
View Detailed Profile
ActionScript 1:1 -  Generate Random Numbers with Math Functions (ep 26)

ActionScript 1:1 - Generate Random Numbers with Math Functions (ep 26)

Learn how to incorporate

ActionScript 1:1 - Incorporate Random Chance in your Animations (ep 29)

ActionScript 1:1 - Incorporate Random Chance in your Animations (ep 29)

Doug walks you through the

Sponsored
ActionScript 1:1 with Doug Winnie - Working with Attributes in Custom Classes (episode 53)

ActionScript 1:1 with Doug Winnie - Working with Attributes in Custom Classes (episode 53)

To

ActionScript 1:1 with Doug Winnie - Working with Custom Classes (episode 48)

ActionScript 1:1 with Doug Winnie - Working with Custom Classes (episode 48)

Adobe's Doug Winnie further explores the usefulness of customized classes in object-oriented programming in Flash Professional ...

Create Random Numbers in Flash - Generating Random Vector Graphics Colors

Create Random Numbers in Flash - Generating Random Vector Graphics Colors

In this video you will learn how to

Sponsored
ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

Doug creates a virtual-dice game to incorporate basic game behaviors using

ActionScript 1:1 - Animation Basics (episode 27)

ActionScript 1:1 - Animation Basics (episode 27)

You can animate purely in

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ...

AS3 Random Number Generator Code - ActionScript 3.0 Tutorial

AS3 Random Number Generator Code - ActionScript 3.0 Tutorial

An

ActionScript 1:1 with Doug Winnie - Adding Advanced Behavior to Custom Classes (episode 50)

ActionScript 1:1 with Doug Winnie - Adding Advanced Behavior to Custom Classes (episode 50)

Building on the skills covered in his continuing lesson on object-oriented programming in Flash Professional, Adobe's Doug ...

Introducing The Random Method

Introducing The Random Method

In almost every game you design, you will have to know how to

ActionScript 1:1 - Order of Mathematical Operations (episode 12)

ActionScript 1:1 - Order of Mathematical Operations (episode 12)

Adobe Group Product Manager of Web Segment Tools and Workflow Doug Winnie reviews how Flash calculates math based on a ...

Creating Randomizers using ActionScript and Adobe Flash

Creating Randomizers using ActionScript and Adobe Flash

Knowing how to

ActionScript 1:1 with Doug Winnie - Custom Classes for Object-oriented Programming (episode 47)

ActionScript 1:1 with Doug Winnie - Custom Classes for Object-oriented Programming (episode 47)

Adobe's Doug Winnie discusses how to

ActionScript 1:1 - Adding Items to an Array (episode 33)

ActionScript 1:1 - Adding Items to an Array (episode 33)

Doug continues his tutorial on arrays in

ActionScript 1:1 - Create a Timer (episode 14)

ActionScript 1:1 - Create a Timer (episode 14)

Using your advanced knowledge of

ActionScript 1:1 with Doug Winnie - Accessing Data from Custom Classes with "get" (episode 55)

ActionScript 1:1 with Doug Winnie - Accessing Data from Custom Classes with "get" (episode 55)

Adobe's Doug Winnie continues to cover best practices for accessing data in object-oriented programming. In this video, he uses ...

ActionScript 1:1 with Doug Winnie - Generating Class Instances with ActionScript (episode 56)

ActionScript 1:1 with Doug Winnie - Generating Class Instances with ActionScript (episode 56)

Adobe's Doug Winnie examines a method for dynamically

Related Video Content

ActionScript - Wikipedia information

ActionScript is an object-oriented programming language originally developed by Macromedia Inc. (later acquired by...

ActionScript 3.0 Language Reference information

Overview of the ActionScript 3.0 Language and Components Reference

How to use ActionScript with Animate - Adobe Inc. information

Feb 3, 2026 · The ActionScript® scripting language lets you add complex interactivity, playback control, and data...

Adobe Flash Platform * ActionScript 3.0 Developer’s Guide information

Adobe reference ActionScript 3.0 ActionScript 3.0 Reference ActionScript 3.0 Developer's Guide Building Adobe AIR...

actionscript.org information

ActionScript.org was a community-driven website centered on ActionScript, the scripting language used primarily in...