Media Summary: The car we made in the previous episode was great, however not really useful without motor, so we add one this time. I forgot to ... Pedro Rodiguez and an anonymous asked for a video about how to do raycasting in Box2D. This video probably comes a bit late ... Pixmaps are a nice way to edit and save textures in LibGDX. Here's how to use them, requested by Ismael Birje ...

Box2dmapobjectparser - Detailed Analysis & Overview

The car we made in the previous episode was great, however not really useful without motor, so we add one this time. I forgot to ... Pedro Rodiguez and an anonymous asked for a video about how to do raycasting in Box2D. This video probably comes a bit late ... Pixmaps are a nice way to edit and save textures in LibGDX. Here's how to use them, requested by Ismael Birje ... Welcome to the last episode of the mini tutorial series about tile maps in LibGDX. This time, we'll create some objects in an object ... Smooth light produces a lot better visuals with comparable total ray count. Both lights use at most 64 rays. Due to additional ... Welcome to this series about GLSL! I hope you enjoyed the first episode and decide to stay. Eclipse GLSL syntax plugin: ...

Odd bug happends all sprites get outlined with a Alpha when the camera moves by a flaot integer. Digital Wolf Studios released a new game made with LibGDX! Google Play: ... Ignore the rant of polyline objects and how they are broken into separate lines with 2 points each. I was thinking about something ... In this video, I will show you what actually happens when you try to use a 1-bit local AI model called Bonsai for real coding tasks, ... The libGDX Jam is a collaborative game jam to encourage libGDX developers to make awesome games and share them with the ... CubePart — a local OSS model that does not just generate 3D objects, but actually tries to understand what parts they are made ...

AI applications and agents require data platforms designed for reasoning, not just transactions. Traditional architectures force ... Ensure your LLM has the latest documentation before you build your Plotly App with Claude. This will reduce the number of errors ...

Photo Gallery

Box2DMapObjectParser
Java Game Development (LibGDX) | Episode 21 - Box2D car motor
Request 20 (LibGDX) - Raycasting in Box2D
Request 14 (LibGDX) - Pixmaps
Java Tiled Map Game (LibGDX) | Episode 7 - object layers
WiP Smooth Box2dLights
GLSL - OpenGL Shaders (LibGDX) | Episode 1 - passthrough shader
tilerender test bugs libgdx
Chronicles Of Pumma (LibGDX Android Game)
LibGDX - Box2D/TiledMap - Parsing an Object Layer From TiledMap (Part 3)
LibGDX Tile Engine/Editor WIP
Can You Code With 1-Bit LOCAL AI Model?
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Box2DMapObjectParser

Box2DMapObjectParser

A video about how to use the

Java Game Development (LibGDX) | Episode 21 - Box2D car motor

Java Game Development (LibGDX) | Episode 21 - Box2D car motor

The car we made in the previous episode was great, however not really useful without motor, so we add one this time. I forgot to ...

Sponsored
Request 20 (LibGDX) - Raycasting in Box2D

Request 20 (LibGDX) - Raycasting in Box2D

Pedro Rodiguez and an anonymous asked for a video about how to do raycasting in Box2D. This video probably comes a bit late ...

Request 14 (LibGDX) - Pixmaps

Request 14 (LibGDX) - Pixmaps

Pixmaps are a nice way to edit and save textures in LibGDX. Here's how to use them, requested by Ismael Birje ...

Java Tiled Map Game (LibGDX) | Episode 7 - object layers

Java Tiled Map Game (LibGDX) | Episode 7 - object layers

Welcome to the last episode of the mini tutorial series about tile maps in LibGDX. This time, we'll create some objects in an object ...

Sponsored
WiP Smooth Box2dLights

WiP Smooth Box2dLights

Smooth light produces a lot better visuals with comparable total ray count. Both lights use at most 64 rays. Due to additional ...

GLSL - OpenGL Shaders (LibGDX) | Episode 1 - passthrough shader

GLSL - OpenGL Shaders (LibGDX) | Episode 1 - passthrough shader

Welcome to this series about GLSL! I hope you enjoyed the first episode and decide to stay. Eclipse GLSL syntax plugin: ...

tilerender test bugs libgdx

tilerender test bugs libgdx

Odd bug happends all sprites get outlined with a Alpha when the camera moves by a flaot integer.

Chronicles Of Pumma (LibGDX Android Game)

Chronicles Of Pumma (LibGDX Android Game)

Digital Wolf Studios released a new game made with LibGDX! Google Play: ...

LibGDX - Box2D/TiledMap - Parsing an Object Layer From TiledMap (Part 3)

LibGDX - Box2D/TiledMap - Parsing an Object Layer From TiledMap (Part 3)

Ignore the rant of polyline objects and how they are broken into separate lines with 2 points each. I was thinking about something ...

LibGDX Tile Engine/Editor WIP

LibGDX Tile Engine/Editor WIP

A Dev-Log of my pre-alpha tile engine.

Can You Code With 1-Bit LOCAL AI Model?

Can You Code With 1-Bit LOCAL AI Model?

In this video, I will show you what actually happens when you try to use a 1-bit local AI model called Bonsai for real coding tasks, ...

libGDX Jam August 2019

libGDX Jam August 2019

The libGDX Jam is a collaborative game jam to encourage libGDX developers to make awesome games and share them with the ...

This New Local AI Understands 3D Objects — Roblox CubePart

This New Local AI Understands 3D Objects — Roblox CubePart

CubePart — a local OSS model that does not just generate 3D objects, but actually tries to understand what parts they are made ...

From rows to reasoning: Designing databases for AI apps and agents | BRK223

From rows to reasoning: Designing databases for AI apps and agents | BRK223

AI applications and agents require data platforms designed for reasoning, not just transactions. Traditional architectures force ...

Build a Plotly App on Claude with Dash Docs MCP Server

Build a Plotly App on Claude with Dash Docs MCP Server

Ensure your LLM has the latest documentation before you build your Plotly App with Claude. This will reduce the number of errors ...

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