Media Summary: I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ... This video shows how (with a little coding) simple things can become magically complex. In this video, one 3d object is used as a ... Demo of the mod deployment pipeline I'm building. I make a new asset and spawn it with a spell without rebuilding the core ...

Codespells Reboot Prototype Particle Structures - Detailed Analysis & Overview

I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ... This video shows how (with a little coding) simple things can become magically complex. In this video, one 3d object is used as a ... Demo of the mod deployment pipeline I'm building. I make a new asset and spawn it with a spell without rebuilding the core ... Example of how the Rune Editor can be used to build spells inside the I love Unreal. Just a quick video to prove that we can still make A more in-depth discussion about how the new Rune Editor works. Read more about

I love teleportation. Also, I'm digging these art assets. I'm excited to start packaging these up into mods. :) Read more about ... Now that there's a moddable demo world on our github, I'm working on refining the modding pipeline. As you can see, once your ...

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CodeSpells Reboot Prototype: Particle "Structures"
CodeSpells Reboot Prototype: Particle "Motors"
CodeSpells Reboot Prototype: Particle "Windmills"
CodeSpells Reboot Prototype: 1st Ever Live Coding Demo
CodeSpells Reboot Prototype: Particle Party
CodeSpells Reboot Prototype: Moddability
CodeSpells Reboot Prototype: Building Statues
CodeSpells Reboot Prototype: Teleport & Build
CodeSpells Reboot Prototype: Digging a Cave and Teleporting Around
CodeSpells Reboot Prototype: But Can We Make it Look Nice?
CodeSpells Reboot Prototype: Evaluation of Runes
CodeSpells Reboot Prototype: Arena World Demo
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CodeSpells Reboot Prototype: Particle "Structures"

CodeSpells Reboot Prototype: Particle "Structures"

Building "

CodeSpells Reboot Prototype: Particle "Motors"

CodeSpells Reboot Prototype: Particle "Motors"

I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ...

Sponsored
CodeSpells Reboot Prototype: Particle "Windmills"

CodeSpells Reboot Prototype: Particle "Windmills"

Making

CodeSpells Reboot Prototype: 1st Ever Live Coding Demo

CodeSpells Reboot Prototype: 1st Ever Live Coding Demo

This video shows how (with a little coding) simple things can become magically complex. In this video, one 3d object is used as a ...

CodeSpells Reboot Prototype: Particle Party

CodeSpells Reboot Prototype: Particle Party

Playing around with a variety of

Sponsored
CodeSpells Reboot Prototype: Moddability

CodeSpells Reboot Prototype: Moddability

Demo of the mod deployment pipeline I'm building. I make a new asset and spawn it with a spell without rebuilding the core ...

CodeSpells Reboot Prototype: Building Statues

CodeSpells Reboot Prototype: Building Statues

Example of how the Rune Editor can be used to build spells inside the

CodeSpells Reboot Prototype: Teleport & Build

CodeSpells Reboot Prototype: Teleport & Build

Example of how the Rune Editor can be used to build spells inside the

CodeSpells Reboot Prototype: Digging a Cave and Teleporting Around

CodeSpells Reboot Prototype: Digging a Cave and Teleporting Around

Example of how the Rune Editor can be used to build spells inside the

CodeSpells Reboot Prototype: But Can We Make it Look Nice?

CodeSpells Reboot Prototype: But Can We Make it Look Nice?

I love Unreal. Just a quick video to prove that we can still make

CodeSpells Reboot Prototype: Evaluation of Runes

CodeSpells Reboot Prototype: Evaluation of Runes

A more in-depth discussion about how the new Rune Editor works. Read more about

CodeSpells Reboot Prototype: Arena World Demo

CodeSpells Reboot Prototype: Arena World Demo

The Arena-- one of a few

CodeSpells Reboot Prototype: Cave World Demo

CodeSpells Reboot Prototype: Cave World Demo

The Cave -- one of a few

CodeSpells Reboot Prototype: Teleportation Test 2/5

CodeSpells Reboot Prototype: Teleportation Test 2/5

I love teleportation. Also, I'm digging these art assets. I'm excited to start packaging these up into mods. :) Read more about ...

CodeSpells Reboot Prototype: Teleportation Test 2/5

CodeSpells Reboot Prototype: Teleportation Test 2/5

I love teleportation. Also, I'm digging these art assets. I'm excited to start packaging these up into mods. :) Read more about ...

CodeSpells Reboot Prototype: Rune Editor Inside Game

CodeSpells Reboot Prototype: Rune Editor Inside Game

Check out the new Rune Editor inside the

CodeSpells Reboot Prototype: Purple Glass World

CodeSpells Reboot Prototype: Purple Glass World

Example of how the Rune Editor can be used to build spells inside the

CodeSpells Reboot Prototype: Modding Tools + Unreal  Engine

CodeSpells Reboot Prototype: Modding Tools + Unreal Engine

Now that there's a moddable demo world on our github, I'm working on refining the modding pipeline. As you can see, once your ...

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