Media Summary: In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... This week we transition from 2.5D into full 3D. Support More on 3D modeling with points and lines. Support

Coding Math Episode 26 2d - Detailed Analysis & Overview

In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... This week we transition from 2.5D into full 3D. Support More on 3D modeling with points and lines. Support Easing optimization and additional tricks. Steering wheels, trails, slugs and strings. Support Today, we take a look at cosine and tangent, and then look at some real world applications of using the sine function to create ... 3D layout strategies and simple character interaction. Support

Today we look at four different strategies to use when an object goes off the screen. Support

Photo Gallery

Coding Math: Episode 26 - 2D and 3D Coordinate Rotation
Coding Math: Episode 24: 3D Points and Lines
Coding Math: Episode 25 - 3D Modeling, Points and Lines Part 2
Coding Math: Episode 28 - More on Easing
Coding Math: Episode 3 - More Trigonometry
Coding Math: Episode 42 - Isometric 3D Part II
Coding Math: Episode 2 - Intro to Trigonometry
Coding Math: Episode 12 - Edge Handling
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Coding Math: Episode 26 - 2D and 3D Coordinate Rotation

Coding Math: Episode 26 - 2D and 3D Coordinate Rotation

In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ...

Coding Math: Episode 24: 3D Points and Lines

Coding Math: Episode 24: 3D Points and Lines

This week we transition from 2.5D into full 3D. Support

Sponsored
Coding Math: Episode 25 - 3D Modeling, Points and Lines Part 2

Coding Math: Episode 25 - 3D Modeling, Points and Lines Part 2

More on 3D modeling with points and lines. Support

Coding Math: Episode 28 - More on Easing

Coding Math: Episode 28 - More on Easing

Easing optimization and additional tricks. Steering wheels, trails, slugs and strings. Support

Coding Math: Episode 3 - More Trigonometry

Coding Math: Episode 3 - More Trigonometry

Today, we take a look at cosine and tangent, and then look at some real world applications of using the sine function to create ...

Sponsored
Coding Math: Episode 42 - Isometric 3D Part II

Coding Math: Episode 42 - Isometric 3D Part II

3D layout strategies and simple character interaction. Support

Coding Math: Episode 2 - Intro to Trigonometry

Coding Math: Episode 2 - Intro to Trigonometry

In this

Coding Math: Episode 12 - Edge Handling

Coding Math: Episode 12 - Edge Handling

Today we look at four different strategies to use when an object goes off the screen. Support

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