Media Summary: In this multi-part coding challenge, I implement a This is a more efficient version of my C++ I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
Collisions Quadtree Intersection - Detailed Analysis & Overview
In this multi-part coding challenge, I implement a This is a more efficient version of my C++ I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Quad and Oct Trees (Octree) are balanced tree data structures which can be used to greatly speed up the performance of your ... Just messing around with particle effects, trying an implementation of a An explanation for laymen of one usage of
This is the current progress of my project after about a month of progress. This system is greatly changed from having bullets as ... Made in 3rd year (2015/2016) of college as part of 3D Graphics and Audio module. Objects bounce around the screen and off ...