Media Summary: 10 PTR=49152 20 FOR A=0 TO 61 30 READ X,Y: POKE PTR+X,Y 40 NEXT X 50 POKE 198,0: WAIT 198,1 60 PRINT ... Broadcasted live on Twitch -- Watch live at Subscribe to my channel here: Facebook Page for the ...

Commodore 64 Programming Part 12 - Detailed Analysis & Overview

10 PTR=49152 20 FOR A=0 TO 61 30 READ X,Y: POKE PTR+X,Y 40 NEXT X 50 POKE 198,0: WAIT 198,1 60 PRINT ... Broadcasted live on Twitch -- Watch live at Subscribe to my channel here: Facebook Page for the ... In this game series you will learn how sprite animation collision detection works, how to make the enemy sprite follow a sprite, ... Fixed the ghosts re-starting incorrectly at a new level, made the power pills aware that they're being touched. The twelfth in a series of videos I will be making, demonstrating how to do simple tasks on the

Big Hair Hits Radio subscriptions now available! Having trouble getting to a radio to catch Big Hair Hits on Tuesday evenings? This video will go over transferring files to the

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C64 Assembly Programming Part 12 - The Screen
Commodore 64 Programming - Part 12 - Long Text Scroll With Color Cycling
E12 Commodore 64 Graphics
C64: 12 Tips To Optimize your Assembly Code for Size
[C64] Part 12 - Coding an intro on the C64
C64 Training Video, Chapter 12: Commodore 64 Graphics
Commodore 64 BASIC v2 example code 12 (443 bytes)
C64 Programming Pacman Part 12
Commodore 64 Machine Language Project starts 12/2/16
Commodore 64 Game Project Videos 12-13
Programming the C64 - Pacman update 30/12 for the RPI Game Jam Feb 2026
Shard of Spring for Commodore 64 - Part 12 - Mapping the Islanda's surface
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C64 Assembly Programming Part 12 - The Screen

C64 Assembly Programming Part 12 - The Screen

My book Making Games For The

Commodore 64 Programming - Part 12 - Long Text Scroll With Color Cycling

Commodore 64 Programming - Part 12 - Long Text Scroll With Color Cycling

Commodore 64 Programming

Sponsored
E12 Commodore 64 Graphics

E12 Commodore 64 Graphics

Commodore 64

C64: 12 Tips To Optimize your Assembly Code for Size

C64: 12 Tips To Optimize your Assembly Code for Size

In this video I cover

[C64] Part 12 - Coding an intro on the C64

[C64] Part 12 - Coding an intro on the C64

Sneak preview of the final

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C64 Training Video, Chapter 12: Commodore 64 Graphics

C64 Training Video, Chapter 12: Commodore 64 Graphics

Next Chapter (13/16): http://www.youtube.com/watch?v=051wt5eFnbs.

Commodore 64 BASIC v2 example code 12 (443 bytes)

Commodore 64 BASIC v2 example code 12 (443 bytes)

10 PTR=49152 20 FOR A=0 TO 61 30 READ X,Y: POKE PTR+X,Y 40 NEXT X 50 POKE 198,0: WAIT 198,1 60 PRINT ...

C64 Programming Pacman Part 12

C64 Programming Pacman Part 12

Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/stuarthurst.

Commodore 64 Machine Language Project starts 12/2/16

Commodore 64 Machine Language Project starts 12/2/16

Subscribe to my channel here: https://www.youtube.com/user/SeetheTruth4Yourself?sub_confirmation=1 Facebook Page for the ...

Commodore 64 Game Project Videos 12-13

Commodore 64 Game Project Videos 12-13

In this game series you will learn how sprite animation collision detection works, how to make the enemy sprite follow a sprite, ...

Programming the C64 - Pacman update 30/12 for the RPI Game Jam Feb 2026

Programming the C64 - Pacman update 30/12 for the RPI Game Jam Feb 2026

Fixed the ghosts re-starting incorrectly at a new level, made the power pills aware that they're being touched.

Shard of Spring for Commodore 64 - Part 12 - Mapping the Islanda's surface

Shard of Spring for Commodore 64 - Part 12 - Mapping the Islanda's surface

In this

JimJim Codes 012 - Assembly Language on the Commodore 64. HORIZONTAL SCROLLING - PART 2

JimJim Codes 012 - Assembly Language on the Commodore 64. HORIZONTAL SCROLLING - PART 2

The twelfth in a series of videos I will be making, demonstrating how to do simple tasks on the

Writing Commodore 64 Assembly Language....using only BASIC.

Writing Commodore 64 Assembly Language....using only BASIC.

Writing

COMMODORE 64 - BASIC PROGRAMMING - Part 1

COMMODORE 64 - BASIC PROGRAMMING - Part 1

Big Hair Hits Radio subscriptions now available! Having trouble getting to a radio to catch Big Hair Hits on Tuesday evenings?

Commodore 64 Programming Part 2: Hello World

Commodore 64 Programming Part 2: Hello World

This video will go over transferring files to the

Comet 64 Playthrough: Part 12

Comet 64 Playthrough: Part 12

Come check out my playthrough of Comet

FREEZE64 fanzine issue 12 for the Commodore 64

FREEZE64 fanzine issue 12 for the Commodore 64

A video preview of issue

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