Media Summary: Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for testing ... I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Start the physics engine for Flat Asteroids. Calculate the area of a
Convex Polygonal Collision - Detailed Analysis & Overview
Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for testing ... I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Start the physics engine for Flat Asteroids. Calculate the area of a Here ill show you how we can calculate the inertia for any convexe shape Link to the episodes repo: This is the first program I have written in Lua via Love2D. The video shows fully functioning Final Project: Multiple convex polygon intersections
This is my Final Project Midterm Video report for the CS 229 (Machine Learning) course in KAUST. website: ... I've seen quite a few techniques to detect The white lines on the video represents the closest orthogonal projection from a point to an object. The yellow and red lines ... Link to code: Works with cmake. Requires GLFW, GLM, GLEW and armadillo (for linear algebra). Algorithm for this physics engine to find the contact points between two