Media Summary: It seems they have a bit too much of a 'sixth sense'... I have to get on that. Hey guys! I set up some of the basics of combat damage and some other small changes in this video! Biggest one yet! 28/05/26 DL16: added a (disabled) settings button you can now resize the game all you want (shaved 3 years ...

Dev Log 16 Test Hit - Detailed Analysis & Overview

It seems they have a bit too much of a 'sixth sense'... I have to get on that. Hey guys! I set up some of the basics of combat damage and some other small changes in this video! Biggest one yet! 28/05/26 DL16: added a (disabled) settings button you can now resize the game all you want (shaved 3 years ... By optimizing my game engine's multithreading, I eliminated lag spikes and achieved a 4 ms reduction in the physics code! WISHLIST ON STEAM: JOIN THE DISCORD: ... Most API clients require a cloud account and sync your API data to the cloud. Here's a fast, free, local-first alternative that works ...

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[Dev Log #16] Test hit react
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BRIGADE LEVEL WARFARE! — SoC Devlog #16: NEW UNIT TYPES AND REFINED COMBAT
This API Workflow Just Makes More Sense
VISUAL LOGISTICS & SUPPLY! — SoC Devlog #17: LOGISTICS & PRODUCTION EXPANSION
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[Dev Log #16] Test hit react

[Dev Log #16] Test hit react

Implements

Arcade Wizard - Devlog 16: Death Animations!

Arcade Wizard - Devlog 16: Death Animations!

With

Sponsored
SEED Development Log #16 - Let the Corpses Hit the Floor!

SEED Development Log #16 - Let the Corpses Hit the Floor!

It seems they have a bit too much of a 'sixth sense'... I have to get on that.

Releasing the First Playable Version of My Indie Game [Devlog]

Releasing the First Playable Version of My Indie Game [Devlog]

gamedev #programming #pixelart #unity #indiegame #coding In this

UE5.7 Indie RPG Devlog | Longsword Combat Demo and Optimization Test

UE5.7 Indie RPG Devlog | Longsword Combat Demo and Optimization Test

This is the May 2026

Sponsored
Equipment Change And Hit Boxes!   Memory Isle DevLog 16

Equipment Change And Hit Boxes! Memory Isle DevLog 16

Hey guys! I set up some of the basics of combat damage and some other small changes in this video!

(28/05/2026) Devlog 16

(28/05/2026) Devlog 16

Biggest one yet! 28/05/26 DL16: added a (disabled) settings button you can now resize the game all you want (shaved 3 years ...

Rayon is NOT for games - use this instead [Voxel Devlog #27]

Rayon is NOT for games - use this instead [Voxel Devlog #27]

By optimizing my game engine's multithreading, I eliminated lag spikes and achieved a 4 ms reduction in the physics code!

BRIGADE LEVEL WARFARE! — SoC Devlog #16: NEW UNIT TYPES AND REFINED COMBAT

BRIGADE LEVEL WARFARE! — SoC Devlog #16: NEW UNIT TYPES AND REFINED COMBAT

WISHLIST ON STEAM: https://store.steampowered.com/app/4465990/State_of_Command/ JOIN THE DISCORD: ...

This API Workflow Just Makes More Sense

This API Workflow Just Makes More Sense

Most API clients require a cloud account and sync your API data to the cloud. Here's a fast, free, local-first alternative that works ...

VISUAL LOGISTICS & SUPPLY! — SoC Devlog #17: LOGISTICS & PRODUCTION EXPANSION

VISUAL LOGISTICS & SUPPLY! — SoC Devlog #17: LOGISTICS & PRODUCTION EXPANSION

WISHLIST ON STEAM: https://store.steampowered.com/app/4465990/State_of_Command/ JOIN THE DISCORD: ...

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