Media Summary: Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Create extensions of the base Material class that enable geometric shapes to be rendered as points, lines, or triangulated ... Learn about vectors and operations (vector addition and scalar multiplication) and their geometric interpretation. Also learn about ...
Developing Graphics Frameworks 02 The - Detailed Analysis & Overview
Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Create extensions of the base Material class that enable geometric shapes to be rendered as points, lines, or triangulated ... Learn about vectors and operations (vector addition and scalar multiplication) and their geometric interpretation. Also learn about ... Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ... Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ... Learn how to derive the parametric functions for a cylinder. See how using a small number of sample points along the ...
Learn how to derive a perspective projection matrix: given a viewable region represented with a frustum (truncated pyramid) ... Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ... Learn about why uniform variables are useful, the OpenGL functions needed to upload uniform data to the GPU, and create a ... Create the base Material class, which defines the overall appearance of geometric objects and stores uniform variable data (using ... This video provides a high-level explanation of Learn how to create vertex array objects to manage the associations between vertex buffer data and attribute ("in") variables in a ...
Learn how to use the recently added functionality from the Input class to change values of Uniform variables and move geometric ... Create the base Geometry class, which defines the overall shape of geometric objects and stores vertex-related properties (such ... Learn about the core concepts and vocabulary used in computer Add texture coordinates (also known as UV coordinates) to the basic geometric objects: rectangles, boxes, polygons, and ... Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ... Create shader programs containing uniform variables used to change the position and set the color of a geometric object.