Media Summary: By optimizing my game engine's multithreading, I eliminated lag spikes and achieved a 4 ms reduction in the physics code! Most runs don't fail because of traps — they fail because of bad crafting decisions. In this guide I break down my exact early game ... I've been working on this project for 5 months! Not fast enough? You bet! I've been thinking about making this idea come to life ...
Discarded Prototype Devlog Team Walrus - Detailed Analysis & Overview
By optimizing my game engine's multithreading, I eliminated lag spikes and achieved a 4 ms reduction in the physics code! Most runs don't fail because of traps — they fail because of bad crafting decisions. In this guide I break down my exact early game ... I've been working on this project for 5 months! Not fast enough? You bet! I've been thinking about making this idea come to life ... I am attempting to make a game called Reboot # this is the default killer for our future asym game Ps. things can change in the future, so take with a grain of salt. I don't recall the tutorial being THIS intense. Game link is here:
Videogame in Godot. First 2 days of developing in this video. Goal is multiplayer cargo shipping simulator where you hire npc ... This week I added data for a few items and my main hero, but the biggest improvement was a major refactor. Originally, each map ...