Media Summary: but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon! I recently added Separating Axis Theorem to my game If you create rigid bodies in an initially overlapping state in PhysX, you can get a violent reaction like the one in this video.
Ferox Physics Engine Test - Detailed Analysis & Overview
but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon! I recently added Separating Axis Theorem to my game If you create rigid bodies in an initially overlapping state in PhysX, you can get a violent reaction like the one in this video. Tweaked gravity, improved stacking, etc. Collisions and contact response now multi-threaded. I have a design that seems impossible at first glance. An airplane that generates its own energy; from a Dennis Gustafsson's talk at BSC 2025 about parallelizing the