Media Summary: Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... A demonstration of the distributed behavioural model in computer graphics using a
Flocking Simulation 24k Boids In - Detailed Analysis & Overview
Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... A demonstration of the distributed behavioural model in computer graphics using a Hello everyone, welcome to the second part of coding a