Media Summary: This talk will provide a brief introduction to Racket and Racketeers, a report on recent and current developments, and predictions ... Efficient 3D engines use scene databases to quickly answer queries such as "What must be drawn if the viewer is here and ... When electronic products come off the manufacturing line, they go through a multi-step program and test process to become ...

Fourth Racketcon Part 1 - Detailed Analysis & Overview

This talk will provide a brief introduction to Racket and Racketeers, a report on recent and current developments, and predictions ... Efficient 3D engines use scene databases to quickly answer queries such as "What must be drawn if the viewer is here and ... When electronic products come off the manufacturing line, they go through a multi-step program and test process to become ... The Boost Graph Library (BGL) introduces many novel abstraction patterns for graph processing. I borrowed many of the BGL's ... Keynote presentation by Hal Abelson and Gerald Sussman at the fourteenth I'll talk about using Racket features like easy serialization, threads, and eventspaces to smoothly go from a toy prototype to a ...

Racket is the most amazing language that no Sage Lennon Gerard On Integrating Racket with GNU Mes GNU Mes helps DrRacket is wonderful for both newcomers and Racket pros. Some people do like to use Emacs, especially when working with a ... Hard real-time embedded systems with tight operating environments, a.k.a. console video games, are an exciting and challenging ... youpatch.com began as a hack in Racket to save my wife PatchAndi 10 or so hours of effort to turn an image of Groucho Marx into ... Shrubbery notation is similar to S-expression notation, but instead of generating fully formed trees, it is intended to partially group ...

Fructure is a prototype for an extensible structured editing engine. In structured editing, core edit actions reflect the extended ... Stephen R. Foster, PhD & Lindsey D. Handley, PhD Racket + React + Unreal = CodeSpells This talk is a tale of three ecosystems. Java suddenly finally took a bunch of list stuff and it worked for everyone in significant

Photo Gallery

(fourth RacketCon) Part 1
(fourth RacketCon): Matthew Flatt — Carry on Making that Racket
(fourth RacketCon): Neil Toronto — Purely Functional 3D in Typed Racket
(fourth RacketCon): Brian Mastenbrook — Racket in Production
(fourth RacketCon): Stephen Chang — A Boost-Inspired Graph Library for Racket
(fourth RacketCon): Stephen Chang — A Boost-Inspired Graph Library for Racket
Keynote presentation by Hal Abelson and Gerald Sussman at the fourteenth RacketCon
(fourth RacketCon): David Vanderson — Racket for a networked multiplayer game
(fourth RacketCon): Neil Toronto — Purely Functional 3D in Typed Racket
(fourth RacketCon): Michael Fogus — Extracting a Goose from a Klein Bottle
RacketCon 2021 - Day 1 - Session 4 - Sage Lennon Gerard & Ben Greenman
(fourth RacketCon): Greg Hendershott — Emacs à la mode DrRacket
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View Detailed Profile
(fourth RacketCon) Part 1

(fourth RacketCon) Part 1

RacketCon

(fourth RacketCon): Matthew Flatt — Carry on Making that Racket

(fourth RacketCon): Matthew Flatt — Carry on Making that Racket

This talk will provide a brief introduction to Racket and Racketeers, a report on recent and current developments, and predictions ...

Sponsored
(fourth RacketCon): Neil Toronto — Purely Functional 3D in Typed Racket

(fourth RacketCon): Neil Toronto — Purely Functional 3D in Typed Racket

Efficient 3D engines use scene databases to quickly answer queries such as "What must be drawn if the viewer is here and ...

(fourth RacketCon): Brian Mastenbrook — Racket in Production

(fourth RacketCon): Brian Mastenbrook — Racket in Production

When electronic products come off the manufacturing line, they go through a multi-step program and test process to become ...

(fourth RacketCon): Stephen Chang — A Boost-Inspired Graph Library for Racket

(fourth RacketCon): Stephen Chang — A Boost-Inspired Graph Library for Racket

The Boost Graph Library (BGL) introduces many novel abstraction patterns for graph processing. I borrowed many of the BGL's ...

Sponsored
(fourth RacketCon): Stephen Chang — A Boost-Inspired Graph Library for Racket

(fourth RacketCon): Stephen Chang — A Boost-Inspired Graph Library for Racket

The Boost Graph Library (BGL) introduces many novel abstraction patterns for graph processing. I borrowed many of the BGL's ...

Keynote presentation by Hal Abelson and Gerald Sussman at the fourteenth RacketCon

Keynote presentation by Hal Abelson and Gerald Sussman at the fourteenth RacketCon

Keynote presentation by Hal Abelson and Gerald Sussman at the fourteenth

(fourth RacketCon): David Vanderson — Racket for a networked multiplayer game

(fourth RacketCon): David Vanderson — Racket for a networked multiplayer game

I'll talk about using Racket features like easy serialization, threads, and eventspaces to smoothly go from a toy prototype to a ...

(fourth RacketCon): Neil Toronto — Purely Functional 3D in Typed Racket

(fourth RacketCon): Neil Toronto — Purely Functional 3D in Typed Racket

Efficient 3D engines use scene databases to quickly answer queries such as "What must be drawn if the viewer is here and ...

(fourth RacketCon): Michael Fogus — Extracting a Goose from a Klein Bottle

(fourth RacketCon): Michael Fogus — Extracting a Goose from a Klein Bottle

Racket is the most amazing language that no

RacketCon 2021 - Day 1 - Session 4 - Sage Lennon Gerard & Ben Greenman

RacketCon 2021 - Day 1 - Session 4 - Sage Lennon Gerard & Ben Greenman

Sage Lennon Gerard On Integrating Racket with GNU Mes GNU Mes helps

(fourth RacketCon): Greg Hendershott — Emacs à la mode DrRacket

(fourth RacketCon): Greg Hendershott — Emacs à la mode DrRacket

DrRacket is wonderful for both newcomers and Racket pros. Some people do like to use Emacs, especially when working with a ...

(fourth RacketCon): Matthew Butterick — Like a Blind Squirrel in a Ferrari

(fourth RacketCon): Matthew Butterick — Like a Blind Squirrel in a Ferrari

At

(fourth RacketCon): Jay McCarthy — Get Bonus! Infinite Functional Entertainment at 60 FPS!

(fourth RacketCon): Jay McCarthy — Get Bonus! Infinite Functional Entertainment at 60 FPS!

Hard real-time embedded systems with tight operating environments, a.k.a. console video games, are an exciting and challenging ...

(fourth RacketCon): Daniel Prager — YouPatch: A Racket-powered startup

(fourth RacketCon): Daniel Prager — YouPatch: A Racket-powered startup

youpatch.com began as a hack in Racket to save my wife PatchAndi 10 or so hours of effort to turn an image of Groucho Marx into ...

(fifth RacketCon) Part 1

(fifth RacketCon) Part 1

RacketCon

RacketCon 2021 - Shrubbery Notation - Matthew Flatt

RacketCon 2021 - Shrubbery Notation - Matthew Flatt

Shrubbery notation is similar to S-expression notation, but instead of generating fully formed trees, it is intended to partially group ...

(ninth RacketCon): Andrew Blinn – Fructure: A Structured Editing Engine in Racket

(ninth RacketCon): Andrew Blinn – Fructure: A Structured Editing Engine in Racket

Fructure is a prototype for an extensible structured editing engine. In structured editing, core edit actions reflect the extended ...

RacketCon 2021 - Day 1 - Session 1 - Stephen R. Foster, PhD & Lindsey D. Handley, PhD

RacketCon 2021 - Day 1 - Session 1 - Stephen R. Foster, PhD & Lindsey D. Handley, PhD

Stephen R. Foster, PhD & Lindsey D. Handley, PhD Racket + React + Unreal = CodeSpells This talk is a tale of three ecosystems.

RacketCon 2019 Day 2

RacketCon 2019 Day 2

Java suddenly finally took a bunch of list stuff and it worked for everyone in significant

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