Media Summary: Flying Over a Procedural Voxel Planet Unity I recently learned about SVO rendering and wanted to try it in Unity! Some of the things it's using: - Modifyable Sparse One example of a tree data structure that's used very commonly in
Game Development Octree Demonstration - Detailed Analysis & Overview
Flying Over a Procedural Voxel Planet Unity I recently learned about SVO rendering and wanted to try it in Unity! Some of the things it's using: - Modifyable Sparse One example of a tree data structure that's used very commonly in Going over everything that happened since the last commentary This is an assignment for my class CS134: Computer Update: sorry, I've misplaced the code so can no longer host the examples for public access. Here is an