Photo Gallery

Handmade Hero Day 059 - Adding a Basic Familiar Entity
Handmade Hero Day 659 - Immediate-mode Level Generation
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 029 - Basic Tile Map Collision Checking
Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 007 - Initializing DirectSound
Handmade Hero Day 016 - VisualStudio Compiler Switches
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 341 - Dynamically Growing Arenas
Handmade Hero Day 008 - Writing a Square Wave to DirectSound