Media Summary: We take a pause from coding as we reach our milestone of having the user interface (UI) complete. This includes having each of ... Final housekeeping chores are addressed and small bug fixes are put in place. We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ...

Java 2 10 0 Yahtzee - Detailed Analysis & Overview

We take a pause from coding as we reach our milestone of having the user interface (UI) complete. This includes having each of ... Final housekeeping chores are addressed and small bug fixes are put in place. We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... Controlling the number of times the player of the game can roll the dice. Congratulations! You made it to the final video in the Here we get complete the last renaming step to get ready to build the User Interface control arrays.

We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... Two more scoring categories are handled in this video, both Full House and Chance. After this video, then only two scoring ... Replace the JButtons with JToggleButtons so that we can hold the dice between rolls. The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... The large straight category is addresses as well as that addition of a new method to the game model that resets the turn number.

We add more features to the reset game state so that the player can hit the reset button and it will be as if the game is being run for ... Adding a user interface to the Dice class. We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI.

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Java 2 - 10.0 Yahtzee - Code Review After UI Complete
Java 2 - 21.0 Yahtzee - Code Cleanup
Java 2 - 09.0 Yahtzee - UI Split From Game Model
Java 2-02 Yahtzee: Number of Rolls Control
Yahtzee.java Demo
Java 2 - 22.0 Yahtzee - Code Complete with Final Code Review
Java 2 - 11.0 Yahtzee - Finishing Renaming
Java 2-03 Yahtzee: Hold Array
Java 2 - 17.0 Yahtzee - Factoring Upper Scores
Java 2 - 20.0 Yahtzee - Small Straight
Java 2  - 18.0 Yahtzee - Chance and Full House
Yahtzee - Java
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Java 2 - 10.0 Yahtzee - Code Review After UI Complete

Java 2 - 10.0 Yahtzee - Code Review After UI Complete

We take a pause from coding as we reach our milestone of having the user interface (UI) complete. This includes having each of ...

Java 2 - 21.0 Yahtzee - Code Cleanup

Java 2 - 21.0 Yahtzee - Code Cleanup

Final housekeeping chores are addressed and small bug fixes are put in place.

Sponsored
Java 2 - 09.0 Yahtzee - UI Split From Game Model

Java 2 - 09.0 Yahtzee - UI Split From Game Model

We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ...

Java 2-02 Yahtzee: Number of Rolls Control

Java 2-02 Yahtzee: Number of Rolls Control

Controlling the number of times the player of the game can roll the dice.

Yahtzee.java Demo

Yahtzee.java Demo

This is a demo of the

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Java 2 - 22.0 Yahtzee - Code Complete with Final Code Review

Java 2 - 22.0 Yahtzee - Code Complete with Final Code Review

Congratulations! You made it to the final video in the

Java 2 - 11.0 Yahtzee - Finishing Renaming

Java 2 - 11.0 Yahtzee - Finishing Renaming

Here we get complete the last renaming step to get ready to build the User Interface control arrays.

Java 2-03 Yahtzee: Hold Array

Java 2-03 Yahtzee: Hold Array

So this is like an

Java 2 - 17.0 Yahtzee - Factoring Upper Scores

Java 2 - 17.0 Yahtzee - Factoring Upper Scores

We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ...

Java 2 - 20.0 Yahtzee - Small Straight

Java 2 - 20.0 Yahtzee - Small Straight

This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ...

Java 2  - 18.0 Yahtzee - Chance and Full House

Java 2 - 18.0 Yahtzee - Chance and Full House

Two more scoring categories are handled in this video, both Full House and Chance. After this video, then only two scoring ...

Yahtzee - Java

Yahtzee - Java

... straight is

Java 2-04 Yahtzee:Toggle Buttons

Java 2-04 Yahtzee:Toggle Buttons

Replace the JButtons with JToggleButtons so that we can hold the dice between rolls.

Java 2  - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management

Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management

The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ...

Java 2 - 19.0 Yahtzee - Large Straight

Java 2 - 19.0 Yahtzee - Large Straight

The large straight category is addresses as well as that addition of a new method to the game model that resets the turn number.

Java 2 - 16.0 Yahtzee - Reset Game

Java 2 - 16.0 Yahtzee - Reset Game

We add more features to the reset game state so that the player can hit the reset button and it will be as if the game is being run for ...

Java 2-01 Yahtzee: Adding a User Interface to the Dice Class

Java 2-01 Yahtzee: Adding a User Interface to the Dice Class

Adding a user interface to the Dice class.

Java 2 - 15.0 Yahtzee - Update Totals

Java 2 - 15.0 Yahtzee - Update Totals

We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI.

YAHTZEE Program on JAVA!

YAHTZEE Program on JAVA!

I show you the code for a

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