Media Summary: We take a pause from coding as we reach our milestone of having the user interface (UI) complete. This includes having each of ... Final housekeeping chores are addressed and small bug fixes are put in place. We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ...
Java 2 10 0 Yahtzee - Detailed Analysis & Overview
We take a pause from coding as we reach our milestone of having the user interface (UI) complete. This includes having each of ... Final housekeeping chores are addressed and small bug fixes are put in place. We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... Controlling the number of times the player of the game can roll the dice. Congratulations! You made it to the final video in the Here we get complete the last renaming step to get ready to build the User Interface control arrays.
We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... Two more scoring categories are handled in this video, both Full House and Chance. After this video, then only two scoring ... Replace the JButtons with JToggleButtons so that we can hold the dice between rolls. The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... The large straight category is addresses as well as that addition of a new method to the game model that resets the turn number.
We add more features to the reset game state so that the player can hit the reset button and it will be as if the game is being run for ... Adding a user interface to the Dice class. We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI.