Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... next time its 5 months PATREON: TWITTER: DOOM RENDERER CODE: ...
Java Opengl Fps Game Custom - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... next time its 5 months PATREON: TWITTER: DOOM RENDERER CODE: ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... I have been working on this engine for about 4 years. Although the development has been a bit off and on due to having to try and ... This is the first time I've completed a 3D
Ragdolls were are a grind, they always are. Very fiddly business and they still need a lot tweaking. Here's the blood and weapon ... Myself and a partner were working on learning the basics of