Media Summary: In this video we take another step towards the view system by setting up structures for Continuing from the last video, writeable textures are implemented. In this video we add the ability to have multiple renderpasses, and take a few small steps toward future pipeline configurability.
Kohi 059 Render Targets And - Detailed Analysis & Overview
In this video we take another step towards the view system by setting up structures for Continuing from the last video, writeable textures are implemented. In this video we add the ability to have multiple renderpasses, and take a few small steps toward future pipeline configurability. This video is the first part of a refactor effort to make This video continues the implementation of In this video we implement the rendergraph itself. Note that the bug brought up at the end of this video is logged and will be ...
In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them. We also make them ... This video generalizes the current Vulkan buffer into a generic Renderbuffer, accessible by the frontend. This is required by the ... In this video we detour from the editor application in order to discuss and begin the implementation of a rendergraph. This was ... In this video we fix a few resizing issues with the rendergraph and merge it into the main branch. We also fix a major performance ... In this video, we continue our simple scene work by hooking up objects and lights for In this video we implement the other two of he initial four rendergraph passes required for the new rendergraph setup. We also ...
Want a security camera feed or a Mini-Map (bonus video on this - link below)? You need In this video we fix the remaining issues with the rendergraph and finally see it up and running. Also worked on some resizing ... This video discusses the architecture, design and lifecycle of do you like the new renders? tell me in the comments!!