Media Summary: Hello everyone! In this episode we continue episode 4a and add the First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! I have used Tiled map to create a quick background with tiles to run on. The assets are from Enemy ...
Libgdx Platformer Tutorial 6 Entity - Detailed Analysis & Overview
Hello everyone! In this episode we continue episode 4a and add the First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! I have used Tiled map to create a quick background with tiles to run on. The assets are from Enemy ... What are the best code architectures for indie games? How should you structure your game dev projects? Here are my takeaways ... In this one we are able to visualize the mapgrid and add Hey guys! This episode is a continuation of 3a where we actually get to implement collisions and gravity plus actually get to play ...