Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... join the discord! patreon: The resources I mentioned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
Live Coding A Game Engine - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... join the discord! patreon: The resources I mentioned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... next time its 5 months PATREON: TWITTER: DOOM RENDERER Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... zig zig zig zig zig zig zig TWITTER: GITHUB: EDITOR: neovim CONFIGS: ...
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