Media Summary: In this long video, we make teleportation. It is something I've tried for the first time, therefor we ran into problems countless times, ... Today we enter the realms of the save load template. The download link is below. But everything is explained in great detail. Next ... Today we enter the admin tool, which we use to see server information, and also change ports, make more zones, etc.
Multiplayer Flash As2 Tutorial 13 - Detailed Analysis & Overview
In this long video, we make teleportation. It is something I've tried for the first time, therefor we ran into problems countless times, ... Today we enter the realms of the save load template. The download link is below. But everything is explained in great detail. Next ... Today we enter the admin tool, which we use to see server information, and also change ports, make more zones, etc. Today, we finish the loading of different maps, and start with commands, such as teleporting. We made a new function, to handle ... Today, we fix all the bugs with travelling to different maps, and we begin saving and loading maps when joined. It seems in this ... Today, we create saving the characters' cordinates and loading them all individually. Next, we take a look into making maps, ...
We downloaded SmartFoxServer, and I explained all the things that'll need to be done for our game that we are making. We'll be ... Now, we start working on a simple level editor. You enter details for the map, before you begin working on it. Please excuse my ... This is part A of this episode. Go to episode 17 to download the template. Today, we add the save load template to our game, and ... Today, we made different maps, and players moving to maps make them disappear from other players that are not in the same ... Now, we use the avatar template and change it up a bit to suit for our game. We also began working on a text box that allows user ... Today we finish off loading the maps, and deleting all maps. We also add the map list to the host menu, in so he can choose his ...
Today, we made an infinite account creating mechanic, added a leave server button, cleaned up our connect screen a bit, added ... Players have depth values with each other, and now they can chat freely again. Do not forget to do save as, and save as your ... We made it possible for users to enter their own ip addresses, and press connect, to connect to them. Next, we'll try to add in our ... Today we make the client connect to the server, and it loads up the map even if the client does not have that map. Next, we'll work ... This is part C of this episode. Go to episode 17 to download the template. Today, we add the save load template to our game, and ...