Media Summary: Lets explore building a self steering ship that can automatically move out of the way of An AI controlled car drives around a wapoint-marked circuit. The car is controlled using the Car AI and Waypoint Progress Tracker ... This short video details the methods and results from a model predictive control based
Obstacle Avoidance In Unity - Detailed Analysis & Overview
Lets explore building a self steering ship that can automatically move out of the way of An AI controlled car drives around a wapoint-marked circuit. The car is controlled using the Car AI and Waypoint Progress Tracker ... This short video details the methods and results from a model predictive control based Did a test, same coding , same position but run different time, pathway made are slightly different everytime. Work In Progress - RPG Framework Test scene I was playing with new features of unity5 and trying out my own AI Car Driving with Dynamic Obstacle Avoidance in Unity
This is the second video of testing my Dynamic AI path finding for racing game in Learn a bit more on how raycasts work and how to use that for rotating away, I think I have a workable solution to share on the Unity Practice - AI Behavior (Seek, A* Path Finding, Obstacle Avoidance) We trained this RC car using PPO to navigate around