Media Summary: In the recent past I did some improvements, e.g. atmospheric scattering, lighting, shadow mapping, bloom, As a hobby I'm building simple computer games and thought it would be fun to use Just a small walk inside my procedurally generated 3D
Opengl Terrain Test In Java - Detailed Analysis & Overview
In the recent past I did some improvements, e.g. atmospheric scattering, lighting, shadow mapping, bloom, As a hobby I'm building simple computer games and thought it would be fun to use Just a small walk inside my procedurally generated 3D Oh god it's using fixed function please send h- In this video we study Geomipmapping - an algorithm that enables continuous level of detail. See the list of the books that I'm ... Apologies for the low-quality recording. This was recorded using the game-engine itself at 480p. I probably should just get fraps ...
In this video we discuss the creation of patches of different LODs in the Geomipmapping algorithm. We will also learn how to avoid ...