Media Summary: Just doing some routine work on the game. Used Maya to separate some parts of the mesh and spawn after Heavy damage against both Armored and Biological foes, medium attack rate. I've been working on an experimental Unreal Engine 5
Prototype Sword Fatality - Detailed Analysis & Overview
Just doing some routine work on the game. Used Maya to separate some parts of the mesh and spawn after Heavy damage against both Armored and Biological foes, medium attack rate. I've been working on an experimental Unreal Engine 5