Media Summary: This project features a multithreaded, tile-based rasterization pipeline using a half-space triangle rasterization approach, along ... consistent 30 fps with 600-800k triangles rendered per frame at 800x500 resolution. All on the CPU from scratch by me because I ... Here is a demoscene I made during my second year at the University of Derby, using a custom 3D
Quick Software Renderer Demo - Detailed Analysis & Overview
This project features a multithreaded, tile-based rasterization pipeline using a half-space triangle rasterization approach, along ... consistent 30 fps with 600-800k triangles rendered per frame at 800x500 resolution. All on the CPU from scratch by me because I ... Here is a demoscene I made during my second year at the University of Derby, using a custom 3D This is a quake like 3D engine prototype or map viewer I have been working on for a while and I finally got it working nice and ...