Media Summary: After years of working in animation and games I decided to start building something of my own . In this first By optimizing my game engine's multithreading, I eliminated lag spikes and achieved a 4 ms reduction in the physics code! Project being built in C using Raylib Any assets used that weren't made by me will be credited in the description. Raycasting ...
Rds Devlog 1 Custom Object - Detailed Analysis & Overview
After years of working in animation and games I decided to start building something of my own . In this first By optimizing my game engine's multithreading, I eliminated lag spikes and achieved a 4 ms reduction in the physics code! Project being built in C using Raylib Any assets used that weren't made by me will be credited in the description. Raycasting ... I decided to pivot and make a first-person multiplayer gun building game. Let me know your ideas in the comments and thanks for ... I finally added gun skins to my multiplayer gun building game, but instead of me making a bunch of skins, I made a gun skin ...