Media Summary: The same work as before, trying a Zoom Function. Hello ! I tried to figure out how the first Resident Evil games handled fixed cameras with 2D pre rendered backgrounds, with real ... Simply testing what could be done using the amazing

Ruby Pathfinding A Gosu Opengl - Detailed Analysis & Overview

The same work as before, trying a Zoom Function. Hello ! I tried to figure out how the first Resident Evil games handled fixed cameras with 2D pre rendered backgrounds, with real ... Simply testing what could be done using the amazing Thanks to New Relic for hosting and Confreaks for recording. Hi All ! It's been a while ! I was playing Minecraft and was wondering if I would be able to create characters the same way Notch ... Hi! this is a old project, but i want to show it, i hope you like it, i didnt know

That was not that hard ! Converting quaternions to classical degrees and implement rotations on the exporter. That way I can ... Hi ! It's been a while ! Just a simple test where I try to control my character using the mouse. The character will find the better way ... Simple exemple de ce qui peut être fait en utilisant Finally made transparency working ! Remember that this is only a test room for now, so that textures don't match very well with the ... using glScissor() and JAVA AffineTransform in

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Ruby Pathfinding A* - Gosu / OpenGL
Ruby Gosu / OpenGL + Pathfinding #2
Gosu Ruby OpenGL Zoom
Resident Evil Camera System (Ruby / Gosu / OpenGL)
Moteur Ruby/Gosu/RubyOpenGL
Game Programming in Ruby with Gosu – Adam McFadden
Ruby + gosu + opengl Test 1
GLCube demo using ruby-opengl on Mac
Ruby + gosu + opengl 2.0風の描画処理のテスト
A 3D Thing with a Minecraft-like character - Ruby OpenGL
Ruby + gosu + opengl Test 2 (update)
Ruby OpenGL scene tests
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Ruby Pathfinding A* - Gosu / OpenGL

Ruby Pathfinding A* - Gosu / OpenGL

Hello ! I used this A* script : http://rubyforge.org/projects/

Ruby Gosu / OpenGL + Pathfinding #2

Ruby Gosu / OpenGL + Pathfinding #2

Here's another test with that

Sponsored
Gosu Ruby OpenGL Zoom

Gosu Ruby OpenGL Zoom

The same work as before, trying a Zoom Function.

Resident Evil Camera System (Ruby / Gosu / OpenGL)

Resident Evil Camera System (Ruby / Gosu / OpenGL)

Hello ! I tried to figure out how the first Resident Evil games handled fixed cameras with 2D pre rendered backgrounds, with real ...

Moteur Ruby/Gosu/RubyOpenGL

Moteur Ruby/Gosu/RubyOpenGL

Simply testing what could be done using the amazing

Sponsored
Game Programming in Ruby with Gosu – Adam McFadden

Game Programming in Ruby with Gosu – Adam McFadden

Thanks to New Relic for hosting and Confreaks for recording.

Ruby + gosu + opengl Test 1

Ruby + gosu + opengl Test 1

Ruby

GLCube demo using ruby-opengl on Mac

GLCube demo using ruby-opengl on Mac

https://github.com/stringsn88keys/

Ruby + gosu + opengl 2.0風の描画処理のテスト

Ruby + gosu + opengl 2.0風の描画処理のテスト

Ruby

A 3D Thing with a Minecraft-like character - Ruby OpenGL

A 3D Thing with a Minecraft-like character - Ruby OpenGL

Hi All ! It's been a while ! I was playing Minecraft and was wondering if I would be able to create characters the same way Notch ...

Ruby + gosu + opengl Test 2 (update)

Ruby + gosu + opengl Test 2 (update)

Ruby

Ruby OpenGL scene tests

Ruby OpenGL scene tests

Ruby OpenGL

Ruby Gosu - Camera 2D (No OpenGL)

Ruby Gosu - Camera 2D (No OpenGL)

Hi! this is a old project, but i want to show it, i hope you like it, i didnt know

Max Exporter to Ruby-OpenGL : rotations handled

Max Exporter to Ruby-OpenGL : rotations handled

That was not that hard ! Converting quaternions to classical degrees and implement rotations on the exporter. That way I can ...

Ruby + gosu + opengl VBO test

Ruby + gosu + opengl VBO test

Ruby

Pathfinding and mouse control test

Pathfinding and mouse control test

Hi ! It's been a while ! Just a simple test where I try to control my character using the mouse. The character will find the better way ...

Menu type RMXP utilisant Ruby / Gosu

Menu type RMXP utilisant Ruby / Gosu

Simple exemple de ce qui peut être fait en utilisant

3D + sprites engine in Ruby OpenGL/SDL

3D + sprites engine in Ruby OpenGL/SDL

Finally made transparency working ! Remember that this is only a test room for now, so that textures don't match very well with the ...

A* Pathfinding - OpenGL

A* Pathfinding - OpenGL

A*

SupCom Zoom-like in OPENGL

SupCom Zoom-like in OPENGL

using glScissor() and JAVA AffineTransform in

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