Media Summary: In this video, we will be adding the functionality to start a new stage of the game, and play the game's theme music if it is the first ... In this video, we will create the three enemy classes. We will also create the Formation class, which is used to position the ... In this video, we will create the PlayScreen class. We will also create the Side Bar for the game, which contains the High Score ...
Sdl 2 0 Tutorials Galaga - Detailed Analysis & Overview
In this video, we will be adding the functionality to start a new stage of the game, and play the game's theme music if it is the first ... In this video, we will create the three enemy classes. We will also create the Formation class, which is used to position the ... In this video, we will create the PlayScreen class. We will also create the Side Bar for the game, which contains the High Score ... In this video, we will create a ScreenManager class. It will handle switching between screens, and setup out StartScreen to ... In this video, we will create the bullet class, and add the firing logic to the player class. We will also change the Translate function ... In this video, we will add the Player Lives to the Side Bar of the Play Screen.
In this video, we will create our first screen in the In this video, we will create out Collider and PhysEntity classes, which we will use for collision detection in our game. In this video, we will be creating the player class, and also adding the movement functionality to it. We will also add a way to ... In this video, we will add the Level Flags to the Side Bar of the Play Screen. In this video, we will add the dive paths for the Butterfly and Boss Enemies. We will also add the functionality to make the ... In this video, we will finish the formation's breathing animations, and set up the enemies to animate when they are in formation.
In this video, we will create the game's background stars, and have the ability to scroll them across the screen and stop them when ... In this video, we will create the PhysicsManager, which will handle all the collision detection in the game. In this video, we will add the functionality for the player's death, and respawning. We will also add game over functionality that will ...