Media Summary: Real-time rendering of caustics with Specular Manifold Sampling, using our Sample Space Partitioning and ReSTIR extensions. SIGGRAPH Asia 2022 Technical Papers Fast-Forward Hao Li, Bart Adams, Leonidas Guibas, Mark Pauly ACM Transactions on Graphics (Proceedings of
Siggraph Asia 2012 Fast Forward - Detailed Analysis & Overview
Real-time rendering of caustics with Specular Manifold Sampling, using our Sample Space Partitioning and ReSTIR extensions. SIGGRAPH Asia 2022 Technical Papers Fast-Forward Hao Li, Bart Adams, Leonidas Guibas, Mark Pauly ACM Transactions on Graphics (Proceedings of TITLE: Gaussian Surfel Splatting for Live Human Performance Capture ABSTRACT : High-quality real-time rendering using ... TileGen: Tileable, Controllable Material Generation and Capture. Commentary by Jonathan Williamson of CG Cookie on 3DFlow. Paper and more available at