Media Summary: This demo using C++ and Directx 11 to show the difference between two In this paper, we aim to solve these problems by the proposition of a revectorization-based accurate Learn more at: This technique generates ...
Soft Shadow Algorithm 15 April - Detailed Analysis & Overview
This demo using C++ and Directx 11 to show the difference between two In this paper, we aim to solve these problems by the proposition of a revectorization-based accurate Learn more at: This technique generates ... Paper Abstract: The real-time computation of high-quality Paper Abstract: In this paper, we present revectorization‐based NGSS on Unity Asset Store: This time both blocker search and
A project that was developed as part of a rendering subject. The primary focus of this project was to implement high quality NGSS 2.0 - Extreme soft shadows filtering with few samplers This work corresponds to Project 1 of the course Real-Time High-Quality Rendering. Here we use Percentage Closer In this really short episode I take a look at the "