Media Summary: Ever wondered how to draw pixels to the screen? On this code tour I'll show how how I do it. == Links ... It legit took a whole damn month to just fill in a triangle, mostly because I was hunting for the wrong problems most of the time :/ A short video of some of some of my experience using
Software Rendering In Sdl Wip - Detailed Analysis & Overview
Ever wondered how to draw pixels to the screen? On this code tour I'll show how how I do it. == Links ... It legit took a whole damn month to just fill in a triangle, mostly because I was hunting for the wrong problems most of the time :/ A short video of some of some of my experience using The 3D data was stored using a proprietary format, that I may or may not talk about at some point. The model shown here is that ... Streamed Live on Twitch: Enable Subtitles for Twitch Chat Playlist: ... Streamed Live on Kick: More Episodes: ...
This is my attempt at near-plane clipping. Each triangle is cut into one or two new triangles in order to avoid triangles being ... Finally, I was able to implement perspective correct texture mapping. I can't load models with UV mapping yet. But I have this! Flat Shading using SDL and Software Rendering Join me as I discuss the code that drives the front end of Lamorna Engine's This video demonstrates the ability to combine transformations (scaling, translation, rotation, perspective) to draw triangles in my ... Gouroud Shading using SDL ( Software Renderer )
After toiling for way too long, I have a working z-buffer. I had a lot of problems along the way, like flickering edge seams, z-fighting, ...