Media Summary: Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the i am working on making an event map that includes my own OC, mike, allowing him to "roam" and interact with people. right now, ...
Source Sdk Dynamic Storms Test - Detailed Analysis & Overview
Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the i am working on making an event map that includes my own OC, mike, allowing him to "roam" and interact with people. right now, ... Snow and rain can make your levels look far more uninviting and depressing. So here's how to add it in! You could probably type ... One of my examples mentioned in my blog. This prototype is from a old project I was working on. Be sure to read the whole post at ... Too lazy to fix the details lol, its just for
Noteable func_precipitation property: Aplha: min 0 max 72 ConVars: r_rainalpha 0.1 r_rainalphapow 0.4 r_rainlength 0.04 ... If you feel like an advanced mapper, and want to be part of mapping projects This is a level I threw together to attempt to learn more about designing single player combat sequences in