Media Summary: There's an obvious lack of effort to this video... sorry... very tired currently and I wanted to edit it originally... but for now I just want to ... Source sdk beginning of my map ze_dead_center part 1 Remember, this isn't a contest; it's an informed artistic exploration. Get the VMF: -CLOSED-
Source Sdk Mapping Ze Descent - Detailed Analysis & Overview
There's an obvious lack of effort to this video... sorry... very tired currently and I wanted to edit it originally... but for now I just want to ... Source sdk beginning of my map ze_dead_center part 1 Remember, this isn't a contest; it's an informed artistic exploration. Get the VMF: -CLOSED- Source sdk beginning of my map ze_dead_center part 2 func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've ... Just messing around with lighting and props in
Just workin on a small/medium sized town. Getting a house design done first. I have a lot of houses around already, just to give ... How to use the func_water_analog function to make water move. Remember, not many of the water textures work well with this ...