Media Summary: There's an obvious lack of effort to this video... sorry... very tired currently and I wanted to edit it originally... but for now I just want to ... Source sdk beginning of my map ze_dead_center part 1 Remember, this isn't a contest; it's an informed artistic exploration. Get the VMF: -CLOSED-

Source Sdk Mapping Ze Descent - Detailed Analysis & Overview

There's an obvious lack of effort to this video... sorry... very tired currently and I wanted to edit it originally... but for now I just want to ... Source sdk beginning of my map ze_dead_center part 1 Remember, this isn't a contest; it's an informed artistic exploration. Get the VMF: -CLOSED- Source sdk beginning of my map ze_dead_center part 2 func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've ... Just messing around with lighting and props in

Just workin on a small/medium sized town. Getting a house design done first. I have a lot of houses around already, just to give ... How to use the func_water_analog function to make water move. Remember, not many of the water textures work well with this ...

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Source SDK mapping: ze_descent stream part.1
Source SDK mapping: ze_descent stream part.2
New source SDK mapping project - gm_nazrinpalace first compile
Source SDK: Mapping Mission 1 FEEDBACK
Source sdk beginning of my map ze_dead_center part 1
Source SDK: Your First map (part 1)
[Source SDK/Hammer] Your first map - Source SDK Tutorial //by The JX86
Source SDK: Mapping Mission 1 (Completed)
Source sdk beginning of my map ze_dead_center part 2
Source SDK - Basic Mapping For Beginners.
Source SDK Day of Defeat source basic mapping
Source SDK Tutorial - Optimizing
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Source SDK mapping: ze_descent stream part.1

Source SDK mapping: ze_descent stream part.1

Hammer mapping

Source SDK mapping: ze_descent stream part.2

Source SDK mapping: ze_descent stream part.2

Hammer mapping

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New source SDK mapping project - gm_nazrinpalace first compile

New source SDK mapping project - gm_nazrinpalace first compile

There's an obvious lack of effort to this video... sorry... very tired currently and I wanted to edit it originally... but for now I just want to ...

Source SDK: Mapping Mission 1 FEEDBACK

Source SDK: Mapping Mission 1 FEEDBACK

http://www.hiyougami.co.uk Feedback for all entrants of the first

Source sdk beginning of my map ze_dead_center part 1

Source sdk beginning of my map ze_dead_center part 1

Source sdk beginning of my map ze_dead_center part 1

Sponsored
Source SDK: Your First map (part 1)

Source SDK: Your First map (part 1)

i show you the basics on making a

[Source SDK/Hammer] Your first map - Source SDK Tutorial //by The JX86

[Source SDK/Hammer] Your first map - Source SDK Tutorial //by The JX86

This is my first tutorial with

Source SDK: Mapping Mission 1 (Completed)

Source SDK: Mapping Mission 1 (Completed)

Remember, this isn't a contest; it's an informed artistic exploration. Get the VMF: -CLOSED-

Source sdk beginning of my map ze_dead_center part 2

Source sdk beginning of my map ze_dead_center part 2

Source sdk beginning of my map ze_dead_center part 2

Source SDK - Basic Mapping For Beginners.

Source SDK - Basic Mapping For Beginners.

This is a

Source SDK Day of Defeat source basic mapping

Source SDK Day of Defeat source basic mapping

Basic

Source SDK Tutorial - Optimizing

Source SDK Tutorial - Optimizing

func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've ...

Source SDK Speed Mapping #1 - [Part 1/5]

Source SDK Speed Mapping #1 - [Part 1/5]

A new

[Source SDK] HL2 Apartment Mapping

[Source SDK] HL2 Apartment Mapping

Just messing around with lighting and props in

My Source SDK Map - Update 1

My Source SDK Map - Update 1

Just workin on a small/medium sized town. Getting a house design done first. I have a lot of houses around already, just to give ...

Source SDK tutorial - Moving water

Source SDK tutorial - Moving water

How to use the func_water_analog function to make water move. Remember, not many of the water textures work well with this ...

Source Sdk / L4D Mapping Tutorial - Texture Shifting

Source Sdk / L4D Mapping Tutorial - Texture Shifting

Left 4 Dead /

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