Media Summary: func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've ... A fairly basic tutorial showing you how to make an automated train (tracktrain for the sort you could control in Half Life 1, perhaps ... Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks?
Source Sdk Movement Test - Detailed Analysis & Overview
func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've ... A fairly basic tutorial showing you how to make an automated train (tracktrain for the sort you could control in Half Life 1, perhaps ... Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks? Source Engine - 3D Menu Background Interaction - Test This video is the sequel almost no one was waiting for, because i have like no subs xD, but whatever. here we see how the map ... Thanks to Fashoda crisis! Found on www.Interlopers.net!
I couldn't believe it myself. I looked through all of my tutorials and was like... do I have one on this? I didn't. So here it is. 0:00 - Intro ... Made in the span of about 5 - 10 mins. A quick If you would like to support me, please like, comment & subscribe, and This video is now obsolete. Click on the link below for the NEW video: For the first ... Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the storm every ...