Media Summary: A video demo of some of the convars / cascade entity properties to control A video demo of how of lightstyles workaround for REALLY FUCKING UNOPTIMIZED but working, this needs a lot of tuning to get running smooth. It just works right now. I have so ...

Sourceengine Csm Shadowconvars - Detailed Analysis & Overview

A video demo of some of the convars / cascade entity properties to control A video demo of how of lightstyles workaround for REALLY FUCKING UNOPTIMIZED but working, this needs a lot of tuning to get running smooth. It just works right now. I have so ... Omega Game Framework is a free plugin for Unreal Engine that aims to streamline the process of game creation. Specially ... Just messing around with some projected texture shadows in source. Nothing special. Worked on the shader a bit more, fixed the depth issues a bit, added grain and stronger kawase blur to hide the samples (32) ...

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SourceEngine: CSM  ShadowConvars
Source Engine: CSM + Softshadows
SourceEngine CSM - LightStyles fix demo
Source Engine 1440 Test
shadows in source engine
CSM SHADOWS vs classic source shadows
12D Engine - CSM Implementation & Corrected Specular & Proper Normalization
CSM SDK 2013 showcase (Short)
subsurface shadows and CSM
Combatant Component - Omega Game Framework Tutorial #7
Explo test Source Engine
Playing with source engine dynamic lights
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SourceEngine: CSM  ShadowConvars

SourceEngine: CSM ShadowConvars

A video demo of some of the convars / cascade entity properties to control

Source Engine: CSM + Softshadows

Source Engine: CSM + Softshadows

Source Engine CSM

Sponsored
SourceEngine CSM - LightStyles fix demo

SourceEngine CSM - LightStyles fix demo

A video demo of how of lightstyles workaround for

Source Engine 1440 Test

Source Engine 1440 Test

Source Engine 1440 Test

shadows in source engine

shadows in source engine

shadows in source engine

Sponsored
CSM SHADOWS vs classic source shadows

CSM SHADOWS vs classic source shadows

which one do you think is best?

12D Engine - CSM Implementation & Corrected Specular & Proper Normalization

12D Engine - CSM Implementation & Corrected Specular & Proper Normalization

REALLY FUCKING UNOPTIMIZED but working, this needs a lot of tuning to get running smooth. It just works right now. I have so ...

CSM SDK 2013 showcase (Short)

CSM SDK 2013 showcase (Short)

Its a short showcase of my

subsurface shadows and CSM

subsurface shadows and CSM

subsurface shadows and CSM

Combatant Component - Omega Game Framework Tutorial #7

Combatant Component - Omega Game Framework Tutorial #7

Omega Game Framework is a free plugin for Unreal Engine that aims to streamline the process of game creation. Specially ...

Explo test Source Engine

Explo test Source Engine

Explo test

Playing with source engine dynamic lights

Playing with source engine dynamic lights

Just messing around with some projected texture shadows in source. Nothing special.

SDK2013 Custom Deferred Shading (Raymarched Volumetrics 2) CSM

SDK2013 Custom Deferred Shading (Raymarched Volumetrics 2) CSM

Worked on the shader a bit more, fixed the depth issues a bit, added grain and stronger kawase blur to hide the samples (32) ...

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