Media Summary: This is the second section om part 22. We will write the EnemyBeams class and add Plot, Move and Invoke calls in the game ... The game now works pretty well, we can fire beams, destroy enemies, get score and advance to new levels. But, hey, the game is ... We now have an Explosion class. In this videos we will create an Explosions class that will handle all the explosions.
Space Invaders Clone Tutorial Part22b - Detailed Analysis & Overview
This is the second section om part 22. We will write the EnemyBeams class and add Plot, Move and Invoke calls in the game ... The game now works pretty well, we can fire beams, destroy enemies, get score and advance to new levels. But, hey, the game is ... We now have an Explosion class. In this videos we will create an Explosions class that will handle all the explosions. In this part we will add a Ufo class and create, plot and animate the Ufo. When this part is completed we will have fixed the bugs when a level is completed. Now when we have enemy beams they should ... In the previous part we added the enemy beams, it is now time to implement the logic so that the enemy beam can destroy the ...
Timestamp: 35:30 Gameplay Code, image and sound effects: Now we have barriers, but the ship and enemy beams go right through them. In this part we will add functionality so that ship ... It is time for the enemy beams to also destroy parts of the barrier. In this part we will add functionality to shoot the Ufo. If hit, the Ufo will be deleted followed by a large explosion, 1000 points and ... This video contains the first part of implementing an enemy and ship collision. This is the second part of Life lost. Another sound will added after the ship explosion and we will write the LifeLost method.
This is the first videos out of a number of videos that I will post containing a full