Media Summary: I put together my first ever procedural generation system. It creates a random cityscape to Learn how to replace brittle, logic-heavy gameplay code with a clean, data-driven ability system in Last night and today I added helicopters that chase you down. Every few seconds, a new helo is spawned. But they're really very ...
Spritely Driving Prototype 4 Unity - Detailed Analysis & Overview
I put together my first ever procedural generation system. It creates a random cityscape to Learn how to replace brittle, logic-heavy gameplay code with a clean, data-driven ability system in Last night and today I added helicopters that chase you down. Every few seconds, a new helo is spawned. But they're really very ...