Media Summary: This API allows you to create multiple lightmaps "atmospheres" for the same scene and A brief analysis of the game design technique that is used Asset Store: Beta testing Magic Lightmap Switcher. Spot light is placed on the test scene. Blending occurs
Switching Baked Lights During Runtime - Detailed Analysis & Overview
This API allows you to create multiple lightmaps "atmospheres" for the same scene and A brief analysis of the game design technique that is used Asset Store: Beta testing Magic Lightmap Switcher. Spot light is placed on the test scene. Blending occurs This beginner tutorial will cover configuring pre-made scenes to have Early stages of a new map called Crater City, made using procedural generation. It's a blockout with no mechanics yet, but hope to ...