Media Summary: We start a new series, and we're going to be talking about We show off some cool tricks you can do with We show you how to take a picture of a book cover to use that as your image anchor in
The Code Hub Augmented Reality - Detailed Analysis & Overview
We start a new series, and we're going to be talking about We show off some cool tricks you can do with We show you how to take a picture of a book cover to use that as your image anchor in We finish off our Lunar Lander game by adding some obstacles, another scene. And we also polish our notifications from certain ... We add a landing pad for our rocket game! We had a few small issues with the feed today, so that's all we had time for, but we're ... We try yet one more book cover for our image anchor, Ulysses, by James Joyce, in honor of Bloomsday. We experiment with ...
We launch a rocket and explore behaviors in We try building out a lunar lander using tap and add force buttons in Continued from the first part, here: We start a new series, and we're going to be talking about ... Today we take a look at building a 3d scene in We (sort of) land our rocket by playing around with a few behaviors and properties on our planet, physics-wise. There are a few ... We open back up Swift Playgrounds in this session and try our hand at
In today's session we show you how to make some distinctive images for use as image anchors. We use Keynote shapes on the ... We go over some of the material we visited last week. We take a picture of a book cover (Djinn Patrol on the Purple Line, ... Continued from Today we take a look at building a 3d scene in In this session we learn to detect when the camera, that is, the person with the iPad viewing the