Media Summary: Our goal is to add a door that slides open. However, before we can do that, we need to create a pocket within the doorway. To wrap up the lighting of our level, we now add some conventional light actors to help accentuate lighting in specific areas. In this video we get the door's InterpActor in place, as well as set up the inital motion within Matinee, allowing the door to open.
Udk Tutorial Part 56 Simple - Detailed Analysis & Overview
Our goal is to add a door that slides open. However, before we can do that, we need to create a pocket within the doorway. To wrap up the lighting of our level, we now add some conventional light actors to help accentuate lighting in specific areas. In this video we get the door's InterpActor in place, as well as set up the inital motion within Matinee, allowing the door to open. Keep annotations enabled if you want verbal instructions with the visuals. Now that the door can open, our next step is to make it able to close. We also make the door collide with the player and with ... Continuing with the emissive lighting in our level, we now wrap up the back room by adding in some more light objects.