Media Summary: Adding a laser beam enemy - sneak peak - Still adjusting the VFX Art Assets by Suriyun Flying enemies now use nav mesh placed above the ground - Most of the update was to clean up the flying enemy movement and ... Improved the dummy turret RInterpTo - Added an enemy that lobs a projectile using "Suggest Projectile Velocity Custom Arc" BP ...
Ue5 Arcade Shooting Prototype Dev - Detailed Analysis & Overview
Adding a laser beam enemy - sneak peak - Still adjusting the VFX Art Assets by Suriyun Flying enemies now use nav mesh placed above the ground - Most of the update was to clean up the flying enemy movement and ... Improved the dummy turret RInterpTo - Added an enemy that lobs a projectile using "Suggest Projectile Velocity Custom Arc" BP ... Removed "Stylized Hit Reaction Component" from my last update -- Was using too much memory so ended up writing my own ... Flovor the lobbing variant - Still working on the attack Art Assets by Suriyun VFX Assets by ... Updated the Gazer laser beam - Based on player position it will be a wide swipe if player is far away, or a close swipe when near ...
Started on flying enemy -- Next update will focus on making it move -- Not really flying - couldn't get fly movement to work so it's ...