Media Summary: Renaldas Zioma and Erland Körner of Unity and Wes McDermott of Allegorithmic explain the principles behind Anton Hand (RUST LTD.) talks about currently available approaches for realizing Shading is becoming increasingly more complex as we create more powerful materials and lighting. Rod Lopez from Unity's demo ...
Unite 2014 Mastering Physically Based - Detailed Analysis & Overview
Renaldas Zioma and Erland Körner of Unity and Wes McDermott of Allegorithmic explain the principles behind Anton Hand (RUST LTD.) talks about currently available approaches for realizing Shading is becoming increasingly more complex as we create more powerful materials and lighting. Rod Lopez from Unity's demo ... Wes McDermott and Sebastien DeGuy of Allegorithmic talk about Substance Painter, an artist-friendly application that can be ... Jesper Mortensen, Kuba Cupisz, Jens Fursund and Michael Balzer cover the global illumination workflow changes in Unity 5. Pierre Paul Giroux covers advanced Mecanim features and techniques and introduces upcoming Unity 5.0 features like State ...
Alex Schwartz and Devin Reimer of Owlchemy Labs discuss the business and technical considerations for building and ... Ryan Hipple of Schell Games shares a number of unconventional Unity tips, from polymorphic array serialization to stealing parts ... Oliver Eberlei (Hammer Labs) explains how editor scripting allows you to create the game editor that your game needs.