Media Summary: After working on this for over a week now, I finally have In the last weeks I mostly redesigned some internal stuff in the engine. The CPU usage is now much more optimal and the render ... I CREATE CUSTOM GAME ENGINE : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)
Vulkan Cascade Shadow Maps Csm - Detailed Analysis & Overview
After working on this for over a week now, I finally have In the last weeks I mostly redesigned some internal stuff in the engine. The CPU usage is now much more optimal and the render ... I CREATE CUSTOM GAME ENGINE : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM) Now the entire view frustum is shadowed by 3 The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Been working on this a whole afternoon lol and still needs improvements. This video takes a high level overview of the