Media Summary: Feeling motivated from feedback after posting the first video, I decided to start working on it again, and to turn this into a bit of a ... This may or may not ever become a game, but I thought I'd take you on a quick tour around the terrain engine I've been working ... I have been working on the reverse engineering of Triad Wars for some time, and there is still a long road ahead. In this

World Project Devblog 2 Let - Detailed Analysis & Overview

Feeling motivated from feedback after posting the first video, I decided to start working on it again, and to turn this into a bit of a ... This may or may not ever become a game, but I thought I'd take you on a quick tour around the terrain engine I've been working ... I have been working on the reverse engineering of Triad Wars for some time, and there is still a long road ahead. In this Follow us on twitter: and facebook: Music ... I've implemented a completely new atmosphere based on the work by Eric Bruneton. It was quite tricky, but I'm loving the bright ... Another non-art video, hope you guys dont hate me for it :)

Evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your ... Please Comment any questions you have about the Modern Life RPG is a roleplaying mod for Arma 3 that is being made from scratch with custom add-ons and our own framework ... Over the last couple of weeks I've been focusing on making the game more enjoyable to play, with usability improvements and ... A video accompanying the second in a series of development blog posts about our currently-in-development horror game which ... It's been a busy couple of weeks, with lots of fixes and tweaks, some new UI, and a new method for placing items in the

Until now, the sapiens have had a sort of hive mind, where they magically know exactly who should chop down a tree and carry ...

Photo Gallery

World Project Devblog #2 - Let's call this a devblog
World Project Devblog #1 - A first look at an earth sized planet renderer
Triad Wars: Project Revived - Exploring the Open World | DevBlog #2
New project - DevBlog #2
World Project Devblog #3 - New Atmosphere
World Project Devblog #7 - Dense forests
Project Ossum: Dev Blog 2! [Alpha v 0.1]
Sapiens Devblog #23 - A whole new world (and a new name!)
Life Sim Game [Devblog #2] Seasons, Climate & Room Detection
Modern Life RPG DevBlog #2: Housing System, Furniture System, and more...
Sapiens Devblog #29 - Thatch Houses
Mechscale Devblog 2
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World Project Devblog #2 - Let's call this a devblog

World Project Devblog #2 - Let's call this a devblog

Feeling motivated from feedback after posting the first video, I decided to start working on it again, and to turn this into a bit of a ...

World Project Devblog #1 - A first look at an earth sized planet renderer

World Project Devblog #1 - A first look at an earth sized planet renderer

This may or may not ever become a game, but I thought I'd take you on a quick tour around the terrain engine I've been working ...

Sponsored
Triad Wars: Project Revived - Exploring the Open World | DevBlog #2

Triad Wars: Project Revived - Exploring the Open World | DevBlog #2

I have been working on the reverse engineering of Triad Wars for some time, and there is still a long road ahead. In this

New project - DevBlog #2

New project - DevBlog #2

Follow us on twitter: https://twitter.com/ManaPotionGames and facebook: https://www.facebook.com/manapotionstudios Music ...

World Project Devblog #3 - New Atmosphere

World Project Devblog #3 - New Atmosphere

I've implemented a completely new atmosphere based on the work by Eric Bruneton. It was quite tricky, but I'm loving the bright ...

Sponsored
World Project Devblog #7 - Dense forests

World Project Devblog #7 - Dense forests

World Project

Project Ossum: Dev Blog 2! [Alpha v 0.1]

Project Ossum: Dev Blog 2! [Alpha v 0.1]

Another non-art video, hope you guys dont hate me for it :)

Sapiens Devblog #23 - A whole new world (and a new name!)

Sapiens Devblog #23 - A whole new world (and a new name!)

Evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your ...

Life Sim Game [Devblog #2] Seasons, Climate & Room Detection

Life Sim Game [Devblog #2] Seasons, Climate & Room Detection

Please Comment any questions you have about the

Modern Life RPG DevBlog #2: Housing System, Furniture System, and more...

Modern Life RPG DevBlog #2: Housing System, Furniture System, and more...

Modern Life RPG is a roleplaying mod for Arma 3 that is being made from scratch with custom add-ons and our own framework ...

Sapiens Devblog #29 - Thatch Houses

Sapiens Devblog #29 - Thatch Houses

Over the last couple of weeks I've been focusing on making the game more enjoyable to play, with usability improvements and ...

Mechscale Devblog 2

Mechscale Devblog 2

Dev Blog

Project Erebus DevBlog #2 -- Art Preview (Forest, Egypt, Norse & Atlantis)

Project Erebus DevBlog #2 -- Art Preview (Forest, Egypt, Norse & Atlantis)

A video accompanying the second in a series of development blog posts about our currently-in-development horror game which ...

Sapiens Devblog #30 - Placing Rocks & Branches

Sapiens Devblog #30 - Placing Rocks & Branches

It's been a busy couple of weeks, with lots of fixes and tweaks, some new UI, and a new method for placing items in the

Ambience Devblog #19 - Digging & Building

Ambience Devblog #19 - Digging & Building

Ambience is a large open

Battlefield 2  World at War Dev Blog #1

Battlefield 2 World at War Dev Blog #1

Reupload from Xyth0sGaming.

Pathfinder - Devblog 2 - Visiting every planet in the solar system. Again.

Pathfinder - Devblog 2 - Visiting every planet in the solar system. Again.

Devblog 2

Sapiens Devblog #26 - New AI and Sparkly Water

Sapiens Devblog #26 - New AI and Sparkly Water

Until now, the sapiens have had a sort of hive mind, where they magically know exactly who should chop down a tree and carry ...

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